Repository

MiniMax-Music3-Studio

**Full-length AI music on your own GPU. One executable — no Python, no Node.js, no launcher.** · License unknown · Maintenance unknown

License
Unknown
A finished track — cover, timed lyrics, the request that made it
Studio tools — six-stem separation on the GPU, transcription, editor
Model sets — one quantisation per role, switchable once installed
Every capability runs where you say, local or OpenRouter
Cover art — large preview, prompt templates filled from the track
Writing a track — the caption as a document, every parameter a slider

Specs

  • A finished track — cover, timed lyrics, the request that made itStudio tools — six-stem separation on the GPU, transcription, editor
  • Model sets — one quantisation per role, switchable once installedEvery capability runs where you say, local or OpenRouter
  • Cover art — large preview, prompt templates filled from the trackWriting a track — the caption as a document, every parameter a slider
  • Your GPURecommended profile
  • 30 GB VRAM and aboveFull Native — BF16 / BF16 / F32
  • 15 GB and aboveQuality — Q8_0
  • 11.5 GB and aboveBalanced — Q6_K / Q8_0 / Q5_K_M
  • 9.5 GB and aboveLight — Q4_K_M / Q4_K_M / Q4_K_S
  • 8 GB cardsMinimal — Q3_K_M
  • FileSize
  • MiniMax-Music3-language_model-BF16.gguf17.17 GB
  • MiniMax-Music3-language_model-Q8_0.gguf9.13 GB
  • MiniMax-Music3-language_model-Q6_K.gguf7.05 GB
  • MiniMax-Music3-language_model-Q5_K_M.gguf6.28 GB
  • mm3-lm-Q4_K_M.gguf5.51 GB
  • mm3-lm-Q4_K_S.gguf5.29 GB
  • mm3-lm-Q3_K_M.gguf4.59 GB
  • mm3-lm-MXFP4.gguf5.44 GB
  • mm3-lm-NVFP4.gguf5.66 GB
  • FileSize
  • MiniMax-Music3-transformer-F32.gguf9.73 GB
  • MiniMax-Music3-transformer-Q8_0.gguf2.60 GB
  • MiniMax-Music3-transformer-Q6_K.gguf2.01 GB
  • MiniMax-Music3-transformer-Q5_K_M.gguf1.69 GB
  • MiniMax-Music3-transformer-Q4_K_M.gguf1.39 GB
  • mm3-dit-Q4_K_S.gguf1.39 GB
  • mm3-dit-Q3_K_M.gguf1.14 GB
  • mm3-dit-MXFP4.gguf1.31 GB
  • mm3-dit-NVFP4.gguf1.38 GB
  • FileSize
  • MiniMax-Music3-rvq_depth_decoder-BF16.gguf1.29 GB
  • MiniMax-Music3-rvq_depth_decoder-Q8_0.gguf687 MB
  • mm3-depth-Q6_K.gguf530 MB
  • mm3-depth-Q5_K_M.gguf466 MB
  • mm3-depth-Q4_K_M.gguf405 MB
  • mm3-depth-MXFP4.gguf384 MB
  • mm3-depth-NVFP4.gguf401 MB
  • FileSize
  • MiniMax-Music3-condition_encoder-F32.gguf101 MB
  • MiniMax-Music3-vocoder-F32.gguf306 MB

README

# MiniMax Music3 Studio **Full-length AI music on your own GPU. One executable — no Python, no Node.js, no launcher.** [![Project page](https://img.shields.io/badge/🌐_Project_page-timoncool.github.io-7c3aed?style=for-the-badge)](https://timoncool.github.io/MiniMax-Music3-Studio/) [![Download](https://img.shields.io/badge/⬇_Download-Windows_x64-0078D6?style=for-the-badge&logo=windows&logoColor=white)](https://github.com/timoncool/MiniMax-Music3-Studio/releases/latest) [![Donate](https://img.shields.io/badge/💖_Support-Donate-ff69b4?style=for-the-badge)](DONATE.md) [![Stars](https://img.shields.io/github/stars/timoncool/MiniMax-Music3-Studio?style=flat-square&logo=github)](https://github.com/timoncool/MiniMax-Music3-Studio/stargazers) [![License](https://img.shields.io/github/license/timoncool/MiniMax-Music3-Studio?style=flat-square)](LICENSE) [![Last commit](https://img.shields.io/github/last-commit/timoncool/MiniMax-Music3-Studio?style=flat-square)](https://github.com/timoncool/MiniMax-Music3-Studio/commits/main) [![Issues](https://img.shields.io/github/issues/timoncool/MiniMax-Music3-Studio?style=flat-square)](https://github.com/timoncool/MiniMax-Music3-Studio/issues) [![Rust](https://img.shields.io/badge/Rust-native_service-000000?style=flat-square&logo=rust&logoColor=white)](#architecture) [![Tauri](https://img.shields.io/badge/Tauri-2-24C8DB?style=flat-square&logo=tauri&logoColor=white)](#architecture) [![C%2B%2B](https://img.shields.io/badge/minimaxmusic.cpp-CUDA-76B900?style=flat-square&logo=nvidia&logoColor=white)](#architecture) [![Windows](https://img.shields.io/badge/Windows-10%2F11_x64-0078D6?style=flat-square&logo=windows&logoColor=white)](#models) **English** · [Русский](https://timoncool.github.io/MiniMax-Music3-Studio/ru.html) · [中文](https://timoncool.github.io/MiniMax-Music3-Studio/zh.html) · [日本語](https://timoncool.github.io/MiniMax-Music3-Studio/ja.html) · [한국어](https://timoncool.github.io/MiniMax-Music3-Studio/ko.html) ![MiniMax Music3 Studio](docs/screenshots/en-01-create.png)

A Windows desktop studio for MiniMax Music3. Write a caption and lyrics, generate a
full-length track on your own GPU, and keep everything — audio, settings and the exact
request that produced it — in a local library.

One executable. No Python, no Node.js, no launcher script, nothing phoning home unless you
ask it to.

What you can do

  • Generate music locally with the complete Music3 component set: caption, lyrics,
    duration, DiT steps, LM CFG and top-k, DiT CFG, peak clip, separate DiT and LM seeds,
    several songs per prompt and several variations per song, MP3 or 16/24/32-bit WAV.
  • Reproduce any track exactly. Every generation stores its request and its audio codes,
    so a track can be re-rendered deterministically, or re-rendered with different steps,
    seed or output format.
  • Word-level karaoke — enhanced LRC with a timestamp on every word, aligned by
    Parakeet, Whisper or a cloud model. Your lyrics are kept; only the timing is borrowed.
  • Karaoke video written with the bundled ffmpeg, hardware-encoded when the machine can
    and software-encoded when it cannot.
  • A writing assistant for captions and lyrics, from a local GGUF model or OpenRouter,
    following MiniMax's own published prompting skill.
  • Cover art from templates — write the look once with {title}, {style} and
    {excerpt}, and the track fills the rest in.
  • Manage your library — search, playlists, favourites, rename, import your own audio,
    export tracks, edit audio in the built-in editor.
  • Watch what generation costs — live GPU load, VRAM, temperature, power draw, RAM and
    engine memory, in the sidebar or in a pop-out panel.
  • Add cloud capabilities when you want them. Speech-to-text, a caption/lyrics
    assistant, cover art and cloud music can each independently use OpenRouter, chosen from
    the live model catalog. Local stays the default.
  • Split a finished track into six stems — drums, bass, other, vocals, guitar and
    piano — with HT-Demucs on the GPU, or on the CPU when you prefer. The model is an
    optional download like everything else.
  • Export files that carry their own data — MP3s are written with ID3v2.4: title,
    artist, album, genre, tempo, the lyrics and the cover art.
  • Choose your own quality/VRAM trade-off in the model manager. Nothing downloads by
    itself.

Screenshots

A finished track Studio tools
A finished track — cover, timed lyrics, the request that made it Studio tools — six-stem separation on the GPU, transcription, editor
Models Providers
Model sets — one quantisation per role, switchable once installed Every capability runs where you say, local or OpenRouter
Cover art Writing a track
Cover art — large preview, prompt templates filled from the track Writing a track — the caption as a document, every parameter a slider

The same six screens are in the interface language you read: Русский,
中文, 日本語,
한국어 — on the project page, or in
docs/screenshots.

What it needs

Windows 10/11 x64 and an NVIDIA card of the GTX 16 / RTX 20 generation or newer —
Turing, Ampere, Ada and Blackwell. The engine ships compiled for those architectures;
Pascal and older (GTX 10 series and down) are not supported, because the CUDA 13 toolkit
that builds it dropped them.

Models

A runnable Music3 installation is always five components: language model, RVQ depth
decoder, condition encoder, DiT and vocoder.

Your GPU Recommended profile Download
30 GB VRAM and above Full Native — BF16 / BF16 / F32 28.6 GB
15 GB and above Quality — Q8_0 12.8 GB
11.5 GB and above Balanced — Q6_K / Q8_0 / Q5_K_M 9.8 GB
9.5 GB and above Light — Q4_K_M / Q4_K_M / Q4_K_S 7.7 GB
8 GB cards Minimal — Q3_K_M 6.5 GB

The studio detects your GPU and preselects the profile it can actually run, but the
download is always your decision. Every component is checksum-verified against a pinned
Hugging Face revision and downloads resume where they stopped.

Every profile is the same five roles at a different quantisation. The heavier sets — Q5
and up, and the original BF16/F32 weights — come from
Serveurperso/MiniMax-Music3-GGUF;
the lighter ones that let the studio fit an 8 GB card — Q4 and below, plus the two FP4
formats — come from scragnog/MiniMax-Music3-GGUF.
Both repositories are pinned to a fixed revision.

The files are written to, and can be dropped into by hand at:

  • Installed: %LOCALAPPDATA%\MiniMax Music3 Studio\models\minimaxmusic-cpp\
  • Portable: <the folder you unzipped>\models\minimaxmusic-cpp\

Filenames must match the catalogue exactly. The studio checks each file's size and SHA-256,
so a file you place by hand is recognised as already installed and never re-downloaded.

<details>
<summary><b>Model zoo — every file, with direct download links</b></summary>

Only the profile that matches your GPU is downloaded automatically; the rest are here for
manual placement or for building a custom mix role-by-role in the model manager.

Language model (writes the audio-token stream)

File Size Used by Source
MiniMax-Music3-language_model-BF16.gguf 17.17 GB Full native Serveurperso
MiniMax-Music3-language_model-Q8_0.gguf 9.13 GB Quality Serveurperso
MiniMax-Music3-language_model-Q6_K.gguf 7.05 GB Balanced Serveurperso
MiniMax-Music3-language_model-Q5_K_M.gguf 6.28 GB Custom Serveurperso
mm3-lm-Q4_K_M.gguf 5.51 GB Light scragnog
mm3-lm-Q4_K_S.gguf 5.29 GB Custom scragnog
mm3-lm-Q3_K_M.gguf 4.59 GB Minimal scragnog
mm3-lm-MXFP4.gguf 5.44 GB Custom (FP4) scragnog
mm3-lm-NVFP4.gguf 5.66 GB Custom (Blackwell FP4) scragnog

DiT / transformer (the diffusion generator)

File Size Used by Source
MiniMax-Music3-transformer-F32.gguf 9.73 GB Full native Serveurperso
MiniMax-Music3-transformer-Q8_0.gguf 2.60 GB Quality Serveurperso
MiniMax-Music3-transformer-Q6_K.gguf 2.01 GB Custom Serveurperso
MiniMax-Music3-transformer-Q5_K_M.gguf 1.69 GB Balanced Serveurperso
MiniMax-Music3-transformer-Q4_K_M.gguf 1.39 GB Custom Serveurperso
mm3-dit-Q4_K_S.gguf 1.39 GB Light scragnog
mm3-dit-Q3_K_M.gguf 1.14 GB Minimal scragnog
mm3-dit-MXFP4.gguf 1.31 GB Custom (FP4) scragnog
mm3-dit-NVFP4.gguf 1.38 GB Custom (Blackwell FP4) scragnog

RVQ depth decoder

File Size Used by Source
MiniMax-Music3-rvq_depth_decoder-BF16.gguf 1.29 GB Full native Serveurperso
MiniMax-Music3-rvq_depth_decoder-Q8_0.gguf 687 MB Quality / Balanced Serveurperso
mm3-depth-Q6_K.gguf 530 MB Custom scragnog
mm3-depth-Q5_K_M.gguf 466 MB Custom scragnog
mm3-depth-Q4_K_M.gguf 405 MB Light / Minimal scragnog
mm3-depth-MXFP4.gguf 384 MB Custom (FP4) scragnog
mm3-depth-NVFP4.gguf 401 MB Custom (Blackwell FP4) scragnog

Condition encoder and vocoder — the same file in every profile:

File Size Used by Source
MiniMax-Music3-condition_encoder-F32.gguf 101 MB every profile Serveurperso
MiniMax-Music3-vocoder-F32.gguf 306 MB every profile Serveurperso

</details>

The engine and the DLLs it needs

The generator is a native CUDA program, not a Python stack. mm-server.exe loads a short
chain of libraries, and the studio's job before it starts the engine is to make sure every
link in that chain is present:

mm-server.exe
  ├─ ggml.dll → ggml-base.dll, ggml-cpu.dll, ggml-cuda.dll     shipped inside the app
  │                               └─ cublas64_13.dll, cublasLt64_13.dll   downloaded once
  │                               └─ nvcuda.dll                           your NVIDIA driver
  └─ vcruntime140.dll, msvcp140.dll, vcomp140.dll              Visual C++ runtime

Shipped inside the app. mm-server.exe, the four ggml*.dll files and
neural-codec.exe are part of every release, in resources\minimaxmusic-cpp\ beside the
main executable. They are built from the pinned minimaxmusic.cpp commit and never
downloaded.

Downloaded once, on the first engine start.

File(s) Where from Size Why
cublas64_13.dll, cublasLt64_13.dll NVIDIA's redistributable libcublas-windows-x86_64-13.5.1.27-archive.zip 391 MB (zip) The CUDA linear-algebra library ggml-cuda.dll is linked against. Too large, and under NVIDIA's own licence, to bundle — so it comes straight from NVIDIA. This is the NVIDIA cuBLAS 13.5 item in the model panel.
Visual C++ 2015–2022 runtime Microsoft's permanent link vc_redist.x64.exe small installer The C++ runtime the engine is compiled against. Run only when the DLLs are missing — most Windows machines already have it.

Never downloaded. nvcuda.dll is part of your NVIDIA driver; if the engine complains
about it, update the driver. A machine that already has the CUDA Toolkit installed has
cuBLAS on its PATH and downloads nothing at all.

If the automatic download can't reach out (proxy, firewall, offline)

You can place the CUDA libraries by hand:

  1. Download the cuBLAS archive from the NVIDIA link above and open the .zip.
  2. Inside libcublas-windows-x86_64-13.5.1.27-archive\bin\, take cublas64_13.dll and
    cublasLt64_13.dll.
  3. Drop both next to mm-server.exe — the resources\minimaxmusic-cpp\ folder beside
    the app's main .exe.
  4. If the engine still won't start, install the Visual C++ runtime from the Microsoft link,
    and make sure your NVIDIA driver is current.

On startup the engine reads its own import table and fetches only what is genuinely
missing, so a hand-placed DLL is simply found and used.

Architecture

React UI ─┐
          ├─ MiniMax Music3 Studio.exe   (window + native service)
Rust axum ┘        │
                   └─ minimaxmusic.cpp `mm-server`  (C++/CUDA, GGUF)

The service is compiled into the desktop binary and supervises the C++ engine. Cloud
capabilities go through a capability catalog fetched live from OpenRouter, so the studio
never offers a model that does not declare the modality it would be used for.

Music generation, speech-to-text, the assistant and cover art are configured
independently, which makes fully local, fully cloud and hybrid setups possible without
changing anything about how projects are stored.

Building from source

npm --prefix app install
npm --prefix desktop install
npm --prefix desktop run build      # the studio executable
cargo test --workspace

Developing the UI against a running service:

cargo run -p music-server           # service on 127.0.0.1:8765
npm --prefix app run dev            # UI on 127.0.0.1:3000

Native engine

scripts/build-minimax-runtime.ps1 builds the pinned minimaxmusic.cpp runtime. Releases
always stage a universal CUDA build; a card-specific build is for local testing only:

scripts\build-minimax-runtime.ps1 -OutputDirectory .\build\engine -RuntimeBackend cuda -CudaArchitecture native

Release

scripts/build-release.ps1 -Version X.Y.Z produces the NSIS installer, a portable
archive and a signed latest.json for the in-app updater. It needs the updater signing
keys: it reads them from TAURI_SIGNING_PRIVATE_KEY, TAURI_SIGNING_PRIVATE_KEY_PASSWORD
and TAURI_UPDATER_PUBKEY if they are set, and otherwise from
%USERPROFILE%\.tauri\mm3-release.key, its .pub, and .password beside them. It stops
if it can find the key neither way. Model weights are never included in an installer.

Other Projects by @timoncool

Project Description
ACE-Step Studio Local AI music generation on ACE-Step — the studio this one grew out of
ACE-Step Studio · Pinokio One-click cross-platform launcher for ACE-Step Studio
telegram-api-mcp Full Telegram Bot API as an MCP server
civitai-mcp-ultimate Civitai search, downloads and trend analysis over MCP

Support the Author

I build open-source software and do AI research. Most of what I create is free and available to everyone. Your donations help me keep creating without worrying about where the next meal comes from =)

All donation methods · Русский · 中文 · 日本語 · 한국어 | dalink.to/nerual_dreming | boosty.to/neuro_art

  • BTC: 1E7dHL22RpyhJGVpcvKdbyZgksSYkYeEBC
  • ETH (ERC20): 0xb5db65adf478983186d4897ba92fe2c25c594a0c
  • USDT (TRC20): TQST9Lp2TjK6FiVkn4fwfGUee7NmkxEE7C

Star History

<a href="https://github.com/timoncool/MiniMax-Music3-Studio/stargazers">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="docs/stars-dark.svg" />
<source media="(prefers-color-scheme: light)" srcset="docs/stars-light.svg" />
<img alt="Star history chart" src="docs/stars-light.svg" />
</picture>
</a>

Licensing

This studio is a fork of ACE-Step Studio with ACE inference replaced by MiniMax Music3;
the ACE sources live in their own repository. MiniMax Music3 weights are governed by their
own community license — commercial use must display the MiniMax-Music3 name and implement
the safeguards that license requires.

What changed and when is in CHANGELOG.md.