Repository

dawn

Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new

README

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. ![Build Status](https://github.com/google/dawn/actions/workflows/ci.yml/badge.svg?branch=main&event=push) [![Matrix Space](https://img.shields.io/static/v1?label=Space&message=%23webgpu-dawn&color=blue&logo=matrix)](https://matrix.to/#/#webgpu-dawn:matrix.org)

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.