Repository
USD-Fileformat-plugins
A collection of USD fileformat plugins · ★ 397 · License unknown · C++ · Updated 2026-07-20
- Stars
- 397
- License
- Unknown
- Language
- C++
- Updated
- 2026-07-20
Specs
- PluginFile Format
- usdfbxAutodesk's FBX
- usdgltfKhronos' glTF
- usdobjWavefront's obj
- usdplyPolygon File Format
- usdsbsarSBSAR file format
- usdspzNiantic Labs SPZ
- usdstlSTL file format
- OptionDescription
- -Dpxr_ROOTPoints to the USD installation
- -DGTest_ROOTPoints to the GTest installation
- -DFBXSDK_ROOTPoints to the Fbx installation
- -Dsubstance_DIRPoints to the Substance SDK installation
- -DZLIB_ROOTPoints to the ZLIB installation
- -DLibXml2_ROOTPoints to the LibXml2 installation
- -DTinyGLTF_ROOTPoints to the TinyGLTF installation
- -Ddraco_ROOTPoints to the draco installation
- -Dfmt_ROOTPoints to the fmt installation
- -DFastFloat_ROOTPoints to the FastFloat installation
- -DHapply_ROOTPoints to the Happly installation
- -DUSD_FILEFORMATS_BUILD_TESTSEnables tests
- -DUSD_FILEFORMATS_ENABLE_FBXEnables fbx plugin
- -DUSD_FILEFORMATS_ENABLE_GLTFEnables gltf plugin
- -DUSD_FILEFORMATS_ENABLE_OBJEnables obj plugin
- -DUSD_FILEFORMATS_ENABLE_PLYEnables ply plugin
- -DUSD_FILEFORMATS_ENABLE_SPZEnables spz plugin
- -DUSD_FILEFORMATS_ENABLE_STLEnables stl plugin
- -DUSD_FILEFORMATS_ENABLE_SBSAREnables sbsar plugin
- -DUSD_FILEFORMATS_ENABLE_DRACOEnables draco in usdgltf
- -DUSD_FILEFORMATS_FORCE_FETCHCONTENTForces FetchContent for various packages
- -DUSD_FILEFORMATS_FETCH_GTESTForces FetchContent for GTest
- -DUSD_FILEFORMATS_FETCH_TINYGLTFForces FetchContent for TinyGLTF
- -DUSD_FILEFORMATS_FETCH_ZLIBForces FetchContent for Zlib
- -DUSD_FILEFORMATS_FETCH_LIBXML2Forces FetchContent for LibXml2
- -DUSD_FILEFORMATS_FETCH_HAPPLYForces FetchContent for Happly
- -DUSD_FILEFORMATS_FETCH_FMTForces FetchContent for Fmt
- -DUSD_FILEFORMATS_FETCH_FASTFLOATForces FetchContent for FastFLoat
- -DUSD_FILEFORMATS_ENABLE_ASMGenerate a ASM based material network on layerwrite
README
USD File Format Plugins
These USD file-format-plugins allow the interchange between Pixar's USD (.usd, .usda, .usdz) and the following file formats, with cross platform support (windows, macos, and linux):
| Plugin | File Format | Extension |
|---|---|---|
| usdfbx | Autodesk's FBX | .fbx |
| usdgltf | Khronos' glTF | .gtlf .glb |
| usdobj | Wavefront's obj | .obj |
| usdply | Polygon File Format | .ply |
| usdsbsar | SBSAR file format | .sbsar |
| usdspz | Niantic Labs SPZ | .spz |
| usdstl | STL file format | .stl |
Each file format's readme contains what they support.
Supported features legend:
✅ Supported
⚠️ Supported with known issues
❌ Not supported
⦸ Not applicable/no support planned
Dependencies
The following tools are needed:
- C/C++ compiler (MSVC 19/22, GCC, Clang, Xcode)
- clang-format 16.0.0
- Python 3.10
- CMake 3.24
- Doxygen 1.9.8
The following dependencies are needed:
|Dependency|Version|Affects|Optional|
|--|--|--|--|
| Pixar USD | 23.08 | all | no |
| GTest | 1.11.0 | all tests | yes |
| Eigen | 3.4.0 | usdply, usdspz | no |
| FBX SDK | 2020.3.7 | usdfbx | no |
| LibXml2 | 2.10.0 | usdfbx | no |
| Zlib | 1.2.11 | usdfbx, usdgltf | no |
| TinyGltf | 2.8.21 | usdgltf | no |
| Draco | 1.56 | usdgltf | yes |
| Fmt | 10.1.1 | usdobj | no |
| FastFloat | 1.1.2 | usdobj | no |
| Happly | cfa2611 | usdply | no |
| Spherical Harmonics | ccb6c7f | usdply, usdspz | no |
| Spz | fd4e2a5 | usdspz | no |
| Substance | 9.1.2 | usdsbsar | no |
Build
1. Setup dependencies
-
Install a C/C++ compiler.
-
Install clang-format.
-
Install cmake.
-
Install python and the following pip components:
pyside6,pyopengl. -
Build and install USD entering in a terminal (in windows a x64 Native Tools Command prompt):
python /build_scripts/build_usd.py --onetbb --no-examples --draco --openimageio --build-variant release--no-examplesis needed to omit the example plugin usdObj that ships with USD from the install, as it will conflict with our usdObj plugin.Add
--build-target universalfor universal binaries in macos.If adding
--openimageioyou may need these fixes:- https://github.com/PixarAnimationStudios/OpenUSD/pull/2517
- https://github.com/PixarAnimationStudios/OpenUSD/pull/2079
Setup USD environment variables:
/bintoPATH/libtoPATHin windows, or toLD_LIBRARY_PATHin linux, mac/lib64toLD_LIBRARY_PATHin linux/lib/pythontoPYTHONPATH
In linux you may need these other dependencies:
sudo apt update sudo apt install libgl1-mesa-dev mesa-common-dev -
Install FBX SDK.
-
You can install GTest, ZLIB, TinyGltf, Draco, fmt, FastFloat, Happly and OpenImageIO, or let cmake fetch them in the next steps (except for OpenImageIO). Also, you can leverage the installation of ZLIB, Draco and OpenImageIO included in USD.
-
Substance SDK Integration
- Download the SDK: Visit the Adobe Developer Console and log in or create an account if necessary.
- Locate the SDK: Use the search bar to find the ‘Adobe Substance 3D Materials SDK’. Version 9.1.2
2. Get it
git clone https://github.com/adobe/USD-Fileformat-plugins
3. Configure, build and install it
To configure, build and install go to the project root folder and,
using a multi-configuration backend (MSVC, ...) enter:
cmake -S . -B build -DCMAKE_INSTALL_PREFIX=bin
cmake --build build --config release
cmake --install build --config release
or using a single-configuration backend (Make, ...) enter:
cmake -S . -B build -DCMAKE_INSTALL_PREFIX=bin -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
where:
- `` is a list of extra options, as follows:
| Option | Description | Default | Affects |
|---|---|---|---|
| -Dpxr_ROOT | Points to the USD installation | empty | all |
| -DGTest_ROOT | Points to the GTest installation | empty | all tests |
| -DFBXSDK_ROOT | Points to the Fbx installation | empty | usdfbx |
| -Dsubstance_DIR | Points to the Substance SDK installation | empty | usdsbsar |
| -DZLIB_ROOT | Points to the ZLIB installation | empty | usdfbx |
| -DLibXml2_ROOT | Points to the LibXml2 installation | empty | usdfbx |
| -DTinyGLTF_ROOT | Points to the TinyGLTF installation | empty | usdgltf |
| -Ddraco_ROOT | Points to the draco installation | empty | usdgltf |
| -Dfmt_ROOT | Points to the fmt installation | empty | usdobj |
| -DFastFloat_ROOT | Points to the FastFloat installation | empty | usdobj |
| -DHapply_ROOT | Points to the Happly installation | empty | usdply |
| -DUSD_FILEFORMATS_BUILD_TESTS | Enables tests | ON | all tests |
| -DUSD_FILEFORMATS_ENABLE_FBX | Enables fbx plugin | ON | usdfbx |
| -DUSD_FILEFORMATS_ENABLE_GLTF | Enables gltf plugin | ON | usdgltf |
| -DUSD_FILEFORMATS_ENABLE_OBJ | Enables obj plugin | ON | usdobj |
| -DUSD_FILEFORMATS_ENABLE_PLY | Enables ply plugin | ON | usdply |
| -DUSD_FILEFORMATS_ENABLE_SPZ | Enables spz plugin | ON | usdspz |
| -DUSD_FILEFORMATS_ENABLE_STL | Enables stl plugin | ON | usdstl |
| -DUSD_FILEFORMATS_ENABLE_SBSAR | Enables sbsar plugin | OFF | usdsbsar |
| -DUSD_FILEFORMATS_ENABLE_DRACO | Enables draco in usdgltf | OFF | usdgltf |
| -DUSD_FILEFORMATS_FORCE_FETCHCONTENT | Forces FetchContent for various packages | OFF | all |
| -DUSD_FILEFORMATS_FETCH_GTEST | Forces FetchContent for GTest | ON | all tests |
| -DUSD_FILEFORMATS_FETCH_TINYGLTF | Forces FetchContent for TinyGLTF | ON | usdgltf |
| -DUSD_FILEFORMATS_FETCH_ZLIB | Forces FetchContent for Zlib | OFF | usdfbx |
| -DUSD_FILEFORMATS_FETCH_LIBXML2 | Forces FetchContent for LibXml2 | OFF | usdfbx |
| -DUSD_FILEFORMATS_FETCH_HAPPLY | Forces FetchContent for Happly | ON | usdply |
| -DUSD_FILEFORMATS_FETCH_FMT | Forces FetchContent for Fmt | ON | usdobj |
| -DUSD_FILEFORMATS_FETCH_FASTFLOAT | Forces FetchContent for FastFLoat | ON | usdobj |
| -DUSD_FILEFORMATS_ENABLE_ASM | Generate a ASM based material network on layerwrite | OFF |
ZLIB, Draco and OpenImageIO packages are hinted to search into the USD installation by default. Override this by setting their ROOT or their FETCH variables (no fetch for OIIO).
The previous commands will place intermediate files into the folder build and install binaries into the folder bin.
Also, make the plugins discoverable by USD to complete installation, by adding the path /plugin/usd to the PXR_PLUGINPATH_NAME environment variable (in this example: USD-Fileformat-plugins/bin/plugin/usd).
- Note when building on Linux:
-DUSD_FILEFORMATS_ENABLE_CXX11_ABI=ON
Test (https://github.com/pages/adobe/USD-Fileformat-plugins)
- Requires USD built with "--openimageio"
For Windows/Mac:
python ./USD/build_scripts/build_usd.py ./usd-install --build-shared --usd-imaging --tools --generator --openimageio --build-variant releaseFor Linux:
python ./USD/build_scripts/build_usd.py ./usd-install --use-cxx11-abi=1 --build-shared --usd-imaging --tools --generator --openimageio --build-variant release
1. Install pip components
- Open your terminal and run the following commands to install the required Python packages:
pip install -r scripts/requirements.txt
2. Install Plugins (Environment variables or Copy plugins to USD install)
Environment Variables
For Windows:
set PATH=%PATH%;.\USD-Fileformat-plugins\bin\bin;.\USD-Fileformat-plugins\bin\plugin\usd
set PXR_PLUGINPATH_NAME=%PXR_PLUGINPATH_NAME%;.\USD-Fileformat-plugins\bin\plugin\usd
For Linux
export PATH=$PATH:./USD-Fileformat-plugins/bin/bin:./USD-Fileformat-plugins/bin/plugin/usd
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./USD-Fileformat-plugins/bin/lib:./USD-Fileformat-plugins/bin/lib64
export PXR_PLUGINPATH_NAME=$PXR_PLUGINPATH_NAME:./USD-Fileformat-plugins/bin/plugin/usd
For Mac
export PATH=$PATH:./USD-Fileformat-plugins/bin/bin:./USD-Fileformat-plugins/bin/plugin/usd
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./USD-Fileformat-plugins/bin/lib
export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./USD-Fileformat-plugins/bin/lib
export PXR_PLUGINPATH_NAME=$PXR_PLUGINPATH_NAME:./USD-Fileformat-plugins/bin/plugin/usd
Or Copy plugins:
- Copy the installed plugins and dependent shared libraries to the specified folder:
mkdir -p ./LOCAL_USD_INSTALL/plugin/usd cp -r ./USD-Fileformat-plugins/bin/plugin/usd/* ./LOCAL_USD_INSTALL/plugin/usd/ cp ./USD-Fileformat-plugins/bin/bin/* ./LOCAL_USD_INSTALL/plugin/usd/
3. Run Tests
- Dependencies
pip install -r ../USD-Fileformat-plugins/scripts/requirements.txt - Use pytest to run the tests:
pytest ./USD-Fileformat-plugins/test/test.py
4. (Optional) Update Tests
- To generate new baseline data for tests, run the following command:
python ./USD-Fileformat-plugins/test/test.py --generate_baseline
CI Workflow
Our GitHub Actions setup includes two main workflows to support continuous integration.
1. CI Build Workflow
This workflow is triggered by any push or pull request to the main branch and ensures compatibility with Universal Scene Description (USD) versions:
- Versions Tested: Builds against the oldest (23.08) and newest (24.05) supported USD versions regularly.
- Weekly Builds: The workflow builds against all supported USD versions to confirm ongoing compatibility.
- Post-Build Testing: Following the build, each plugin undergoes sanity testing, including loading a cube to check basic functionality.
- Supported Plugins: Currently supports FBXm GLTF, OBJ, PLY, and STL. Note: SBSAR plugin is not supported due to SDK constraints.
- Individual plugin build result badges are on their respective README pages.
2. Create USD Release Workflow
This manually triggered workflow involves the following steps:
- Build Specification: Takes a specific USD version as input, builds USD with OpenImageIO, and then creates a release.
- Archiving: Compiled USD builds are archived per platform and added as binary data to the release, which keeps the repository's clone size manageable.
- Environment Setup: After downloading and expanding the release archive, users should configure their environment as follows:
- In the following steps
USD_DIRis the directory where the release archive was expanded. - Add
USD_DIR\libandUSD_DIR\binto yourPATHin windows, or toLD_LIBRARY_PATHin linux, mac - Set
PYTHONPATHtoUSD_DIR\lib\python. - Set
USD_BUILD_DIRasUSD_DIR.
- In the following steps
Usage
USD will now be able to work with the supported files, for example:
-
Use the USD tools on fbx:
usdview # Converts FBX to USD usdcat # Converts FBX to USD usdcat -o # Converts USD to FBX -
Use the C++ USD API:
#include UsdStageRefPtr stage = UsdStage::Open("cube.fbx") stage->Export("cube.usd") -
Use the Python USD API:
from pxr import Usd stage = Usd.Stage.Open("cube.fbx") stage.Export("cube.usd")
Refer to each plugin's README for more details.
Documentation
To generate the documentation go to the project root folder and enter:
doxygen
The resulting documentation will be placed at the docs folder.
Dependencies
23
-
The following tools are needed:
1. Setup dependencies
1
2. Get it
1
-
git clone https://github.com/adobe/USD-Fileformat-plugins
3. Configure, build and install it
1
-
To configure, build and install go to the project root folder and, using a multi-configuration backend (MSVC, ...) enter:
Test (https://github.com/pages/adobe/USD-Fileformat-plugins)
1
-
Requires USD built with "--openimageio" For Windows/Mac: python ./USD/build_scripts/build_usd.py ./usd-install --build-shared --usd-imaging --tools --generator --openimageio --build-variant release For Linux: python ./USD/build_scripts/build_usd.py ./usd-install --use-cxx11-abi=1 --build-shared --usd-imaging --tools --generator --openimageio --build-variant release
1. Install pip components
1
-
Open your terminal and run the following commands to install the required Python packages: pip install -r scripts/requirements.txt
2. Install Plugins (Environment variables or Copy plugins to USD install)
1
-
Environment Variables
3. Run Tests
1
-
Dependencies pip install -r ../USD-Fileformat-plugins/scripts/requirements.txt Use pytest to run the tests: pytest ./USD-Fileformat-plugins/test/test.py
4. (Optional) Update Tests
1
-
To generate new baseline data for tests, run the following command: python ./USD-Fileformat-plugins/test/test.py --generate_baseline
CI Workflow
1
-
Our GitHub Actions setup includes two main workflows to support continuous integration.
1. CI Build Workflow
1
-
This workflow is triggered by any push or pull request to the main branch and ensures compatibility with Universal Scene Description (USD) versions:
2. Create USD Release Workflow
1
-
This manually triggered workflow involves the following steps:
Usage
1
-
USD will now be able to work with the supported files, for example:
Documentation
1
-
To generate the documentation go to the project root folder and enter: